There are 10 type of basic graphical items built into VMD. These are:
draws a point at the given position
draws either a solid or dashed line of the given width from the first point to the second. By default, this is a solid line of width 1. A caution about the line width from the SGI man page for linewidth(3G):
The maximum width of aliased lines is 255. IRIS-4D VGX model supports antialiased line widths 1.0 and 2.0, and aliased line widths one through 255. IRIS-4D G, GT, and GTX models, the Personal Iris, Indy, Iris Entry, XL, XS, XS24, XZ, Elan and Extreme systems support antialiased line width 1.0, and aliased line widths one through 255.
Note there is a known bug in VMD which causes it to mix up and loose track of the anti-alias and depth-cue modes.
draws a cylinder of the given radius (default r=1) from the first point to the second. The cylinder is actually drawn as an n sided polygon. If the filled option is true, the ends are capped with flat disks, otherwise the cylinder is hollow.
draw a cone with the center of the base as the first point and the tip at the second. The radius(default r=1) determines the width of the base. As with cylinder, the resolution determines the number of polygons used in the approximation.
draws a triangle with endpoints at each of the three verticies
draws a triangle with endpoints at each of the first three points. The second group of three values specify the normals for the three points. This is used for making a smooth shading across the triangle.
draws a sphere of the given radius (default r=1) centered at the vertex. The resolution (default n=6) determines how many polygons are used in the approximation of a sphere.
displays the text string with the bottom left of the string starting at the given vertex.
Each of the above geometrical objects are drawn using the current color. Initially, that color is blue, which has the colorid of 0. The color command changes the current color, and stays info effect until the next color command. Thus, to draw a red cylinder then a red sphere, first use the command color red command to change the color, then use the cylinder and sphere commands.
Material properties are used to make the graphical objects (lines, cylinders, etc.) be affected by the light sources. These make the objects look more realistic, but are slower on machines which don't implement materials in hardware (see ??? on how to turn off material characteristics for all objects in VMD). One suprising effect of material characteristics is that lines are affected. In some lighing situations, the lines can even appear to disappear. Thus, you may want to turn off materials before drawing lines.